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Rogue star rescue review
Rogue star rescue review













rogue star rescue review

We also wished for more variety in the level construction. The bosses are generally just tougher, slightly larger aliens, not massive epic alien battles though, which was a bit disappointing. Fun, fast-paced, and creative, it feels like a perfect build-up to the room-by-room arcade alien extermination nature of the rest of the level. This means that while the tower defense elements are helpful, the game never loses sight of its twin-stick shooter roots. Traps can slow enemies and hurt them, but you’ll seldom be able to rely on those to get the job down. You’ll have a couple of minutes to set up a variety of traps, obstacles, and auto-turrets. These specific rooms are large, featuring enemy spawners on one end and an objective to protect on the other. Each level ends with a tower defense-style boss fight. There are also over 200 different guns and nearly 100 different enemy types. The path you take dictates a myriad of different endings as well. Each setting is distinct and, thanks to the 16-bit pixel art, charming.

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There’s a horror world obsessed with classic horror movie tropes (where you can actually rescue Dracula), an undersea science base, lava world, forest world, etc.

rogue star rescue review

Each world is a specific theme, and the design is decidedly tongue firmly in cheek. While the first level is always the space station, from there, your path offers some variety. Any frustration this causes is somewhat mitigated thanks to the branching path across the ten main worlds (there’s also a “secret” planet). So, expect to play through those first few levels a lot. While you can save the game progress if you need to stop playing, that save won’t survive dying. Since dying resets any progress through the game’s story, this character progression is vital to getting anywhere. You’ll also unlock new items that can be either found or purchased between levels. This includes vital attributes, speed, health, luck, and weapon damage. Successfully dispatching enemies, and completing objectives and levels earns not just experience points and money but new points to increase your character’s stats. Once they’ve joined, you can use them as playable characters.Įach character starts at level one and then builds up as you play them. Some characters might join you immediately, while others might require you to complete an objective on a different world. Get to the room before they expire, and they’ll join you for the rest of the level, and then return to your base ship. These timed events require you to reach the room where the endangered character is fighting to stay alive.

rogue star rescue review

There are also rescue missions on some of the worlds. Gaps in the floor and enemy fire can be avoided with a quick tap this way, and the pack can be refueled with gas canisters found around the levels. Rogue Star Rescue’s characters all come equipped with jet packs, which act in lieu of jumping and dodging. Levels will randomly have optional secondary objectives, like making it through without using grenades or switching weapons, that yield greater monetary rewards upon completion. The maps aren’t super huge by any means, but offer branching corridors to give players a nice sense of exploring. Dispatch them by shooting the living hell out of them or blowing them up with grenades and explosive scenery, and you can move on to the next room. You walk into a new fogged over room, revealing all the enemies within. The bulk of the levels–each a distinctly themed planet–is simply a room-by-room arcade shooting jam. Rogue Star is heavily nostalgic about old school top-down twin-stick shooters.















Rogue star rescue review